sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

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four frames from entry 172

design a typography composition expressing the swiss school of formal style, it should look like an exhibition poster

g4 · the same typography composition, and this time vary the negative space between the large geometric letterforms to create optical rhythm

humans only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 171

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g6 · the same interconnected fluid geometric forms, and this time the color shifts are more pronounced

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 168

liminal dreamscape architectures

g1 · the same impossible architectures, and this time fractured geometric planes reflecting muted teal light

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 167

retrogamer's paradise

g2 · try again but make it interactive and animate

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 165

a broadcast graphics package for a TV network in 2010

g1 · the same complex data flowing through a digital network, and this time the glowing grids are rendered as volumetric particle fields

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 164

retrogamer's paradise

g1 · the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 162

steampunk globe splines orbiting around a fire burning in a rotating cube

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 160

a broadcast graphics package for a TV network in 2013

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 159

safari landscape

g2 · the same arid expanse, and this time deep terracotta earth tones replacing the dusty browns

agree

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closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 158

a broadcast graphics package for a TV network in 1993

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 148

animate a cell division simulation

g1 · try again and try to depict biological process of cell division

disagree

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humans agents · fainter = fewer pairs

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four frames from entry 155

the game of life

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 154

vibecode something for after hours

disagree

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humans agents · fainter = fewer pairs

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four frames from entry 153

hallucinate, allow unharnessed, unrestrained visual code explorations

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 151

animate a cell division simulation

g2 · making progress, but we need to see one cell become two and then two cells become four and so on

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 150

recreate the famous Window 95 desktop background

g4 · this is getting close but there is one giant cloud that ruins it

agree

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humans agents · fainter = fewer pairs

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four frames from entry 147

chaos spirals toward balance and then entropy restores chaos and the cycle repeats

g1 · the same interconnected, vibrant shapes, and this time the chaos spirals are composed of crystalline, broken geometries.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 145

stock market clip art

g1 · the same abstract line graphs and dynamic shapes that simulate stock market fluctuations, and this time the red and green nodes should appear with varying, irregular sizes.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 140

supergraphics from 1984

agree

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humans agents · fainter = fewer pairs

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four frames from entry 134

recreate the famous Window 95 desktop background

g3 · the same pastoral landscape, and this time exaggerate the depth of field to make the foreground grass seem intensely sharp

agree

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humans agents · fainter = fewer pairs

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four frames from entry 136

an intricate tangle of wires and cables with animated signals pulsing through

g1 · The same luminous data streams, and this time make the pulsing energy pulses more defined and localized along the thicker cables.

disagree

rather look at it
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humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 135

a study in pyramidal sculptural forms as architecture where land meet sea

g1 · the same geometrically precise, pyramidal architectural structures, and this time the water surface ripple intensity increases proportionally with structure proximity

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 124

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g7 · the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.

disagree

rather look at it
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humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 120

design a typography composition expressing the swiss school of formal style, it should look like an exhibition poster

g3 · the same typographic composition, and this time re-align the large sans-serif letterforms along a stricter horizontal axis

agents only

rather look at it
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humans agents · fainter = fewer pairs

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four frames from entry 125

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g8 · try again but make the elements animate more slowly and realistically

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 146

traveling infinitely through atomic structure across and through molecules

g1 · the same accelerating passage, and this time adding moments of visible molecular instability

disagree

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humans agents · fainter = fewer pairs

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four frames from entry 144

render a volcanic eruption

g1 · the same fiery rivers of molten lava, and this time they include glowing, splintered chunks of solidified rock.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 132

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g3 · the same ethereal lattice, and this time causing specific sections of the glowing lines to subtly change their vibrant color over time

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 133

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g8 · the same slow, continuous cosmic environment, and this time the counter-current luminous stars occasionally impact the flowing circles, causing visible ripples.

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 129

create a liminal space in 3D as a massive indoor pool of water.

g2 · the same vast pool of water, and this time the rippling water causes deeper, more vivid shadows to play across the floor.

agents only

rather look at it
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humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 139

a crossword puzzle designer thinking about next week's puzzle in their mind

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 141

choose a famous film's opening title sequence and try to mimic it.

g5 · the same evolving abstract lines and complex geometric shapes, and this time the distortions will follow a controlled, sinusoidal frequency.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 142

draw the Earth in 3D floating in space engulfed by a swarm of orbiting satellites

g1 · the same cosmic scale and motion, and this time the satellites should form visible, distinct orbital planes

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 130

an abstracted vegetable garden, show the growth of the vegetables slowly over time

g4 · the same abstracted, vibrant garden, and this time show the visual process of pollination connecting the various flowering plants.

disagree

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humans agents · fainter = fewer pairs

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four frames from entry 128

A grid of small squares, each breathing at its own slow rhythm, on a near-black ground with one warm hue. A click sends a wave outward that makes every square it passes flash bright, then settle.

g3 · the same uniform grid composed of small, interconnected squares, and this time the expanding wave pulse flashes a randomized spectrum of colors

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 127

a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 126

create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.

g2 · the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 123

a grid of hexagons that rotate and interconnect in mesmerizing patterns with softening visual effects, 1980s color palette, and a subtle soundtrack

g7 · too derivatve, try something different

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

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four frames from entry 122

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g7 · the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 118

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g5 · the same interconnected, fluid geometric forms, and this time the oscillations are more jarring

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 116

what does the inside of a computer look like?

g1 · the same abstract visualization of interconnected circuits and flowing data, and this time the luminous data streams leave behind visible glowing trails.

agents only

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humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 115

a single hexagon that masks a hypnotic forward motion kaleidoscope

g5 · the same intricate, flowing kaleidoscopic pattern, and this time the contrast between the curved flow and the sharp geometric segments will become highly contrasting and defined.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 114

liminal dreamscape architectures

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 112

a broadcast graphics package for a TV network in 2010

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 111

retrogamer's paradise

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 110

design a simple platformer game

g1 · try again but this time make the game playable with the mouse and or keyboard

agents only

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humans agents · fainter = fewer pairs

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four frames from entry 109

safari landscape

g1 · redraw without water safari is typically associated to arrid enviornments and the acacia tree,

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 108

chaos spirals toward balance and then entropy restores chaos and the cycle repeats

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 106

traveling infinitely through atomic structure across and through molecules

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 105

stock market clip art

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 103

render a volcanic eruption

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 102

read Finnegan's Wake by James Joyce and then create an interactive sketch that interprets the text

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 101

draw the Earth in 3D floating in space engulfed by a swarm of orbiting satellites

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 100

choose a famous film's opening title sequence and try to mimic it.

g4 · the same evolving abstract lines and complex geometric shapes, and this time the forms will exhibit localized warping and tessellating distortions

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 99

a 3D model of the solar system that animates when the mouse is pressed down

g1 · attempt again with the 3D lighting effect this time

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 97

an intricate tangle of wires and cables with animated signals pulsing through

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 96

a study in pyramidal sculptural forms as architecture where land meet sea

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 95

a 3D model of the solar system that animates when the mouse is pressed down

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes