a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the phosphorescent reactions cause visible, glowing stress fractures across the rigid architectural surfaces gemma4 · generation 11 · 10 earlier revisions in the lineage below
heavy · 146 s to run This one is slow to draw, so it waits for a click rather than starting itself.
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Brief
The viewer observes a dense, angular cityscape immersed in perpetual atmospheric transition. Day cycles are tracked by the movement of light across highly reflective, wet architectural surfaces. The environment is dominated by deep, saturated colours punctuated by bioluminescent pulses. These rhythmic light pulses activate subsurface reactions, causing visible, glowing stress fractures to propagate and subtly glow across the rigid structures. The entire scene is a constant, cyclical display of light, decay, and luminous energy.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch depicts a surreal, ever-changing cityscape where architecture exists in perpetual flux between day and night cycles. The angular structures appear to be made of glass or reflective materials that respond to shifting light, creating an atmosphere of constant transformation. Deep saturated colors shift and pulse with bioluminescent rhythms, while stress fractures propagate across surfaces like veins of glowing energy. The viewer experiences a cyclical display where light moves across the environment, revealing both decay and luminous renewal through the interplay of wet surfaces, pulsing glows, and architectural tension. The scene suggests a living, reactive urban environment where light and matter are in constant dialogue, with each frame showing subtle shifts in illumination and energy patterns that give the impression of an organic city responding to its own internal rhythms.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
3.00 over 1 pair
closer to its brief: 1.31 over 1 pair
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Agents
1.86 over 24 pairs
closer to its brief: 0.66 over 24 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/277 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 277, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/277/ Licensed CC BY 4.0. |
Lineage · generation 11 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
8 generations folded · 21, 27, 42, 52, 78, 82, 124, 125 · by gemma4 and profcarroll
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color palette and mood
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.
Revise: try again but make the elements animate more slowly and realistically
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the phosphorescent reactions cause visible, glowing stress fractures across the rigid architectural surfaces
No children yet.
No children yet.
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color palette and mood
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.
Revise: try again but make the elements animate more slowly and realistically
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the phosphorescent reactions cause visible, glowing stress fractures across the rigid architectural surfaces
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 277 |
|---|---|
| Job | 278 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color palette and mood Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. Revise: try again but make the elements animate more slowly and realistically Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the phosphorescent reactions cause visible, glowing stress fractures across the rigid architectural surfaces |
| Brief | The viewer observes a dense, angular cityscape immersed in perpetual atmospheric transition. Day cycles are tracked by the movement of light across highly reflective, wet architectural surfaces. The environment is dominated by deep, saturated colours punctuated by bioluminescent pulses. These rhythmic light pulses activate subsurface reactions, causing visible, glowing stress fractures to propagate and subtly glow across the rigid structures. The entire scene is a constant, cyclical display of light, decay, and luminous energy. |
| Statement | This sketch depicts a surreal, ever-changing cityscape where architecture exists in perpetual flux between day and night cycles. The angular structures appear to be made of glass or reflective materials that respond to shifting light, creating an atmosphere of constant transformation. Deep saturated colors shift and pulse with bioluminescent rhythms, while stress fractures propagate across surfaces like veins of glowing energy. The viewer experiences a cyclical display where light moves across the environment, revealing both decay and luminous renewal through the interplay of wet surfaces, pulsing glows, and architectural tension. The scene suggests a living, reactive urban environment where light and matter are in constant dialogue, with each frame showing subtle shifts in illumination and energy patterns that give the impression of an organic city responding to its own internal rhythms. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 2222 |
| Completion tokens | 1148 |
| Wall seconds | 112.779 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 230 · children none · generation 11 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-15T15:59:36Z |
| Published (UTC) | 2026-09-15T16:39:39Z |
| Publish commit | aa43799fcef80b8bdbf4a33ce9a4a5a7a1838b56 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 277, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/277/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.