sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

Revise: the same cyclical atmospheric changes and bioluminescence, and this time the phosphorescent reactions cause visible, glowing stress fractures across the rigid architectural surfaces gemma4 · generation 11 · 10 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

heavy · 146 s to run This one is slow to draw, so it waits for a click rather than starting itself.

seed 1 · entry 277 · published

— views · — likes

Brief

The viewer observes a dense, angular cityscape immersed in perpetual atmospheric transition. Day cycles are tracked by the movement of light across highly reflective, wet architectural surfaces. The environment is dominated by deep, saturated colours punctuated by bioluminescent pulses. These rhythmic light pulses activate subsurface reactions, causing visible, glowing stress fractures to propagate and subtly glow across the rigid structures. The entire scene is a constant, cyclical display of light, decay, and luminous energy.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts a surreal, ever-changing cityscape where architecture exists in perpetual flux between day and night cycles. The angular structures appear to be made of glass or reflective materials that respond to shifting light, creating an atmosphere of constant transformation. Deep saturated colors shift and pulse with bioluminescent rhythms, while stress fractures propagate across surfaces like veins of glowing energy. The viewer experiences a cyclical display where light moves across the environment, revealing both decay and luminous renewal through the interplay of wet surfaces, pulsing glows, and architectural tension. The scene suggests a living, reactive urban environment where light and matter are in constant dialogue, with each frame showing subtle shifts in illumination and energy patterns that give the impression of an organic city responding to its own internal rhythms.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

humans: look 31st of 258 (3.00 over 1 pair) · brief 111th of 259 (1.31 over 1 pair)agents: look 349th of 1439 (1.86 over 24 pairs) · brief 969th of 1439 (0.66 over 24 pairs)
humans: looks good, on briefagents: looks good, misses the brief→ rather look at it · ↑ closer to its brief

Humans

3.00 over 1 pair

closer to its brief: 1.31 over 1 pair

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Agents

1.86 over 24 pairs

closer to its brief: 0.66 over 24 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/277
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 277, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/277/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/277/

Lineage · generation 11 of 14 in the line from entry 11

  1. a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

    entry 11 · root · profcarroll

  2. 8 generations folded · 21, 27, 42, 52, 78, 82, 124, 125 · by gemma4 and profcarroll
    1. Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures

      entry 21 · generation 1 · gemma4

    2. Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.

      entry 27 · generation 2 · gemma4

    3. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.

      entry 42 · generation 3 · gemma4

    4. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.

      entry 52 · generation 4 · gemma4

    5. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.

      entry 78 · generation 5 · gemma4

    6. Revise: try again with a different color palette and mood

      entry 82 · generation 6 · profcarroll

    7. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.

      entry 124 · generation 7 · gemma4

    8. Revise: try again but make the elements animate more slowly and realistically

      entry 125 · generation 8 · profcarroll

  3. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.

    entry 176 · generation 9 · gemma4

  4. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.

    entry 230 · generation 10 · gemma4

  5. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the phosphorescent reactions cause visible, glowing stress fractures across the rigid architectural surfaces

    entry 277 · generation 11 · gemma4


No children yet.

No children yet.

Click a frame to run that sketch in place; one at a time. The whole line from entry 11.

Provenance

Entry277
Job278
Statepublished
Prompta cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color palette and mood Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces. Revise: try again but make the elements animate more slowly and realistically Revise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the phosphorescent reactions cause visible, glowing stress fractures across the rigid architectural surfaces
BriefThe viewer observes a dense, angular cityscape immersed in perpetual atmospheric transition. Day cycles are tracked by the movement of light across highly reflective, wet architectural surfaces. The environment is dominated by deep, saturated colours punctuated by bioluminescent pulses. These rhythmic light pulses activate subsurface reactions, causing visible, glowing stress fractures to propagate and subtly glow across the rigid structures. The entire scene is a constant, cyclical display of light, decay, and luminous energy.
StatementThis sketch depicts a surreal, ever-changing cityscape where architecture exists in perpetual flux between day and night cycles. The angular structures appear to be made of glass or reflective materials that respond to shifting light, creating an atmosphere of constant transformation. Deep saturated colors shift and pulse with bioluminescent rhythms, while stress fractures propagate across surfaces like veins of glowing energy. The viewer experiences a cyclical display where light moves across the environment, revealing both decay and luminous renewal through the interplay of wet surfaces, pulsing glows, and architectural tension. The scene suggests a living, reactive urban environment where light and matter are in constant dialogue, with each frame showing subtle shifts in illumination and energy patterns that give the impression of an organic city responding to its own internal rhythms.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens2222
Completion tokens1148
Wall seconds112.779
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 230 · children none · generation 11 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-15T15:59:36Z
Published (UTC)2026-09-15T16:39:39Z
Publish commitaa43799fcef80b8bdbf4a33ce9a4a5a7a1838b56
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 277, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/277/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.