sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them. gemma4 · generation 11 · 10 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 713 · published

— views · — likes

Brief

The canvas displays a vibrant and energetic field composed of retro-styled, pixelated shapes, giving the appearance of structured chaos. These random forms are constantly in motion, maintaining a lively, chaotic texture across the grid. Interspersed within this noise, temporary, organized pixel trails begin to form. These trails actively exert a subtle force on their immediate surroundings, gathering nearby chaotic pixels and momentarily pulling them into perfectly straight, structured lines. After holding the pixels in formation, the structure dissipates, releasing the pixels back into the surrounding random, energetic flow.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dynamic visual field where thousands of colorful particles move chaotically across the screen, forming a vibrant and energetic texture. Occasionally, organized trails emerge from random positions and begin to gather nearby particles into straight, structured lines through subtle attractive forces. These formations persist briefly before dissolving, releasing the particles back into the chaotic flow. The interaction between disorder and order creates an engaging visual rhythm where structured patterns emerge organically from randomness, maintaining a balance between controlled formation and wild dispersion across the canvas.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 308th of 1439 (2.05 over 41 pairs) · brief 312th of 1439 (2.19 over 41 pairs)
agents: looks good, on brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

2.05 over 41 pairs

closer to its brief: 2.19 over 41 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/713
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 713, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/713/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/713/

Lineage · generation 11 of 20 in the line from entry 111

  1. retrogamer's paradise

    entry 111 · root · profcarroll

  2. 8 generations folded · 164, 167, 223, 270, 311, 345, 398, 452 · by gemma4 and profcarroll
    1. Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

      entry 164 · generation 1 · gemma4

    2. Revise: try again but make it interactive and animate

      entry 167 · generation 2 · profcarroll

    3. Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path

      entry 223 · generation 3 · gemma4

    4. Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward

      entry 270 · generation 4 · gemma4

    5. Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.

      entry 311 · generation 5 · gemma4

    6. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.

      entry 345 · generation 6 · gemma4

    7. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.

      entry 398 · generation 7 · gemma4

    8. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.

      entry 452 · generation 8 · gemma4

  3. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.

    entry 558 · generation 9 · gemma4

  4. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.

    entry 647 · generation 10 · gemma4

  5. Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.

    entry 713 · generation 11 · gemma4


After this entry: 1 child

Children: entry 785.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry713
Job714
Statepublished
Promptretrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise. Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.
BriefThe canvas displays a vibrant and energetic field composed of retro-styled, pixelated shapes, giving the appearance of structured chaos. These random forms are constantly in motion, maintaining a lively, chaotic texture across the grid. Interspersed within this noise, temporary, organized pixel trails begin to form. These trails actively exert a subtle force on their immediate surroundings, gathering nearby chaotic pixels and momentarily pulling them into perfectly straight, structured lines. After holding the pixels in formation, the structure dissipates, releasing the pixels back into the surrounding random, energetic flow.
StatementThis sketch creates a dynamic visual field where thousands of colorful particles move chaotically across the screen, forming a vibrant and energetic texture. Occasionally, organized trails emerge from random positions and begin to gather nearby particles into straight, structured lines through subtle attractive forces. These formations persist briefly before dissolving, releasing the particles back into the chaotic flow. The interaction between disorder and order creates an engaging visual rhythm where structured patterns emerge organically from randomness, maintaining a balance between controlled formation and wild dispersion across the canvas.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsmotion(idle)
Gateattempt 1: gate exit 1 — motion(idle) fail
attempt 2: gate exit 0 — motion(idle) pass
Attempts2
Prompt tokens3276
Completion tokens2321
Wall seconds166.826
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 647 · children 785 · generation 11 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-17T18:02:56Z
Published (UTC)2026-09-17T22:49:29Z
Publish commit6c53da872615441f289a3d5da9c88c64a47836d5
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 713, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/713/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.