grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same vast, open-world cityscape, and this time the ground surface exhibits differential weathering and grime accumulated between the shadows. gemma4 · generation 9 · 8 earlier revisions in the lineage below
OFF-PLAN — this sketch runs. It differs from the plan the planner wrote for it.
heavy · 203 ms per frame This one is slow to draw, so it waits for a click rather than starting itself.
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Brief
The canvas reveals a massive, open-world cityscape, displaying towering buildings and expansive ground surfaces. Time is a visible element, as the buildings cast dynamic shadows that sweep across the pavement. The ground surface itself is highly textured, showing differential weathering and accumulated grime that visibly settles and darkens in the crevices and areas untouched by the current shadows, creating a sense of deep, simulated reality. The environment is constantly changing as the simulated time of day passes, revealing the minute details of the aged urban terrain without requiring any direct interaction from the viewer.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch renders an open-world cityscape using the p5.js WEBGL renderer to create a sense of depth and time. Buildings of varying sizes rise from the ground, casting dynamic shadows that shift across the textured pavement as simulated sunlight moves across the sky. The scene evolves slowly over time without any user interaction, giving viewers a contemplative glimpse into an urban environment where light and shadow shape the mood and reveal architectural details.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
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Agents
0.91 over 38 pairs
closer to its brief: 1.86 over 38 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/883 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 3 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 883, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/883/ Licensed CC BY 4.0. |
Lineage · generation 9 of 10 in the line from entry 183
grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
6 generations folded · 234, 280, 285, 524, 622, 697 · by gemma4 and profcarroll
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.
Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows
Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows.
Revise: the same vast, open-world cityscape, and this time the pavement textures visibly react to the dynamic cast shadows.
Revise: the same vast, open-world cityscape, and this time the ground surface exhibits differential weathering and grime accumulated between the shadows.
No children yet.
No children yet.
Click a frame to run that sketch in place; one at a time. The whole line from entry 183.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
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grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: start over and go back to the original prompt, too much prompt drift
Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day
Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.
Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows
Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows.
Revise: the same vast, open-world cityscape, and this time the pavement textures visibly react to the dynamic cast shadows.
Revise: the same vast, open-world cityscape, and this time the ground surface exhibits differential weathering and grime accumulated between the shadows.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 883 |
|---|---|
| Job | 884 |
| State | published |
| Prompt | grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack. Revise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: start over and go back to the original prompt, too much prompt drift Revise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day Revise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows. Revise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows Revise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows. Revise: the same vast, open-world cityscape, and this time the pavement textures visibly react to the dynamic cast shadows. Revise: the same vast, open-world cityscape, and this time the ground surface exhibits differential weathering and grime accumulated between the shadows. |
| Brief | The canvas reveals a massive, open-world cityscape, displaying towering buildings and expansive ground surfaces. Time is a visible element, as the buildings cast dynamic shadows that sweep across the pavement. The ground surface itself is highly textured, showing differential weathering and accumulated grime that visibly settles and darkens in the crevices and areas untouched by the current shadows, creating a sense of deep, simulated reality. The environment is constantly changing as the simulated time of day passes, revealing the minute details of the aged urban terrain without requiring any direct interaction from the viewer. |
| Statement | This sketch renders an open-world cityscape using the p5.js WEBGL renderer to create a sense of depth and time. Buildings of varying sizes rise from the ground, casting dynamic shadows that shift across the textured pavement as simulated sunlight moves across the sky. The scene evolves slowly over time without any user interaction, giving viewers a contemplative glimpse into an urban environment where light and shadow shape the mood and reveal architectural details. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | control |
| Assertions | uses(webgl), motion(idle) |
| Gate | attempt 1: gate exit 1 — motion(idle) pass, uses(webgl) fail attempt 2: gate exit 1 — motion(idle) pass, uses(webgl) fail attempt 3: gate exit 1 |
| Attempts | 3 |
| Prompt tokens | 5123 |
| Completion tokens | 2502 |
| Wall seconds | 152.469 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 834 · children none · generation 9 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3 |
| Created (UTC) | 2026-09-18T16:49:41Z |
| Published (UTC) | 2026-09-18T17:45:00Z |
| Publish commit | 46a4c6a97eeea8094c3641d89b09f7819cfa5480 |
| Licence | CC BY 4.0 |
| Attribution | “grant theft auto ported to p5.js. arrow keys control character or car…” — sketchgen entry 883, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/883/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.