sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits. gemma4 · generation 11 · 10 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 523 · published

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Brief

A sprawling, angular cityscape undergoes a perpetual cycle of light and darkness. Bioluminescent flora pulses through the scene, casting ethereal glow that dances across highly reflective, wet surfaces. As the light dissipates, intricate fractal patterns are cast upon the structures, leaving behind temporary crystalline trails. These trails, in turn, react with the pooled liquid at the base of the architecture, generating vibrant, metallic deposits that score the scene. The viewer observes a continuous, complex metamorphosis of light, liquid, and permanent mineral decay.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts an ever-shifting urban landscape where light and shadow dance in perpetual metamorphosis. Through a combination of glowing bioluminescent plants, reflective architectural forms, and dynamic liquid surfaces, the scene illustrates a continuous process of transformation. The city structures pulse with internal illumination that creates dancing shadows, while fractal patterns emerge from the wet surfaces like crystalline fingerprints. Metallic deposits form and fade across the ground as if mineral life cycles through the environment. The viewer observes an organic architectural ecosystem where permanent elements—like the city blocks and pools—interact with ephemeral phenomena—light pulses, flowing trails, and growing mineral formations—to create a constantly evolving urban landscape that feels both alien and familiar.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

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Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/523
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 523, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/523/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/523/

Lineage · generation 11 of 14 in the line from entry 11

  1. a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

    entry 11 · root · profcarroll

  2. 8 generations folded · 21, 27, 42, 52, 78, 80, 122, 173 · by gemma4 and profcarroll
    1. Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures

      entry 21 · generation 1 · gemma4

    2. Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.

      entry 27 · generation 2 · gemma4

    3. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.

      entry 42 · generation 3 · gemma4

    4. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.

      entry 52 · generation 4 · gemma4

    5. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.

      entry 78 · generation 5 · gemma4

    6. Revise: try again with a different color pallete

      entry 80 · generation 6 · profcarroll

    7. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.

      entry 122 · generation 7 · gemma4

    8. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.

      entry 173 · generation 8 · gemma4

  3. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.

    entry 229 · generation 9 · gemma4

  4. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.

    entry 276 · generation 10 · gemma4

  5. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits.

    entry 523 · generation 11 · gemma4


After this entry: 1 child

Children: entry 621.

Click a frame to run that sketch in place; one at a time. The whole line from entry 11.

Provenance

Entry523
Job524
Statepublished
Prompta cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color pallete Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits.
BriefA sprawling, angular cityscape undergoes a perpetual cycle of light and darkness. Bioluminescent flora pulses through the scene, casting ethereal glow that dances across highly reflective, wet surfaces. As the light dissipates, intricate fractal patterns are cast upon the structures, leaving behind temporary crystalline trails. These trails, in turn, react with the pooled liquid at the base of the architecture, generating vibrant, metallic deposits that score the scene. The viewer observes a continuous, complex metamorphosis of light, liquid, and permanent mineral decay.
StatementThis sketch depicts an ever-shifting urban landscape where light and shadow dance in perpetual metamorphosis. Through a combination of glowing bioluminescent plants, reflective architectural forms, and dynamic liquid surfaces, the scene illustrates a continuous process of transformation. The city structures pulse with internal illumination that creates dancing shadows, while fractal patterns emerge from the wet surfaces like crystalline fingerprints. Metallic deposits form and fade across the ground as if mineral life cycles through the environment. The viewer observes an organic architectural ecosystem where permanent elements—like the city blocks and pools—interact with ephemeral phenomena—light pulses, flowing trails, and growing mineral formations—to create a constantly evolving urban landscape that feels both alien and familiar.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts1
Prompt tokens2236
Completion tokens1665
Wall seconds155.301
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 276 · children 621 · generation 11 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-16T18:56:57Z
Published (UTC)2026-09-16T19:21:51Z
Publish commitdab21c56fa0928b26085b34bc10891bc546b9e66
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 523, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/523/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.