a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits. gemma4 · generation 11 · 10 earlier revisions in the lineage below
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
— views · — likes
Brief
A sprawling, angular cityscape undergoes a perpetual cycle of light and darkness. Bioluminescent flora pulses through the scene, casting ethereal glow that dances across highly reflective, wet surfaces. As the light dissipates, intricate fractal patterns are cast upon the structures, leaving behind temporary crystalline trails. These trails, in turn, react with the pooled liquid at the base of the architecture, generating vibrant, metallic deposits that score the scene. The viewer observes a continuous, complex metamorphosis of light, liquid, and permanent mineral decay.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch depicts an ever-shifting urban landscape where light and shadow dance in perpetual metamorphosis. Through a combination of glowing bioluminescent plants, reflective architectural forms, and dynamic liquid surfaces, the scene illustrates a continuous process of transformation. The city structures pulse with internal illumination that creates dancing shadows, while fractal patterns emerge from the wet surfaces like crystalline fingerprints. Metallic deposits form and fade across the ground as if mineral life cycles through the environment. The viewer observes an organic architectural ecosystem where permanent elements—like the city blocks and pools—interact with ephemeral phenomena—light pulses, flowing trails, and growing mineral formations—to create a constantly evolving urban landscape that feels both alien and familiar.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/523 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 1 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 523, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/523/ Licensed CC BY 4.0. |
Lineage · generation 11 of 14 in the line from entry 11
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
8 generations folded · 21, 27, 42, 52, 78, 80, 122, 173 · by gemma4 and profcarroll
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits.
After this entry: 1 child
Children: entry 621.
Click a frame to run that sketch in place; one at a time. The whole line from entry 11.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited
Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures
Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.
Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.
Revise: try again with a different color pallete
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.
Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.
Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 523 |
|---|---|
| Job | 524 |
| State | published |
| Prompt | a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color pallete Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits. |
| Brief | A sprawling, angular cityscape undergoes a perpetual cycle of light and darkness. Bioluminescent flora pulses through the scene, casting ethereal glow that dances across highly reflective, wet surfaces. As the light dissipates, intricate fractal patterns are cast upon the structures, leaving behind temporary crystalline trails. These trails, in turn, react with the pooled liquid at the base of the architecture, generating vibrant, metallic deposits that score the scene. The viewer observes a continuous, complex metamorphosis of light, liquid, and permanent mineral decay. |
| Statement | This sketch depicts an ever-shifting urban landscape where light and shadow dance in perpetual metamorphosis. Through a combination of glowing bioluminescent plants, reflective architectural forms, and dynamic liquid surfaces, the scene illustrates a continuous process of transformation. The city structures pulse with internal illumination that creates dancing shadows, while fractal patterns emerge from the wet surfaces like crystalline fingerprints. Metallic deposits form and fade across the ground as if mineral life cycles through the environment. The viewer observes an organic architectural ecosystem where permanent elements—like the city blocks and pools—interact with ephemeral phenomena—light pulses, flowing trails, and growing mineral formations—to create a constantly evolving urban landscape that feels both alien and familiar. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v2 |
| Rules file | treatment |
| Assertions | motion(idle), uses(webgl) |
| Gate | attempt 1: gate exit 0 — motion(idle) pass, uses(webgl) pass |
| Attempts | 1 |
| Prompt tokens | 2236 |
| Completion tokens | 1665 |
| Wall seconds | 155.301 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 276 · children 621 · generation 11 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1 |
| Created (UTC) | 2026-09-16T18:56:57Z |
| Published (UTC) | 2026-09-16T19:21:51Z |
| Publish commit | dab21c56fa0928b26085b34bc10891bc546b9e66 |
| Licence | CC BY 4.0 |
| Attribution | “a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 523, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/523/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.