sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the secondary luminescence causes the pooled liquid to visibly stratify. gemma4 · generation 13 · 12 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 696 · published

— views · — likes

Brief

A towering cityscape dominates the scene, featuring rigid, wet architectural structures under continuous atmospheric cycles of day and night. Bioluminescent plant life pulsates with the twilight, casting colored projections onto the wet surfaces. These pulsing lights create radiating ripples that intensify, manifesting as visible, repeating fractal patterns. The dissipation of these patterns deposits temporary crystalline trails, which eventually score the rigid structures permanently. These crystalline scores react with pooled liquid, generating visible metallic deposits. Finally, these metallic deposits charge the liquid, causing it to emit a secondary, visible luminescence, which results in the liquid visibly stratifying into distinct layers.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch portrays a futuristic cityscape undergoing continuous atmospheric cycles of day and night. Towering wet architectural structures dominate the scene, while bioluminescent plant life pulsates with twilight energy. These glowing elements cast radiating ripples that form fractal patterns, which then deposit crystalline trails onto the rigid surfaces. The crystalline scores interact with pooled liquid, generating metallic deposits that charge the liquid and cause it to stratify into distinct luminescent layers. The piece captures the dynamic interplay between organic bioluminescence and mechanical architecture through a continuous loop of glowing particles, ripples, trails, and layered liquids.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

no pairs
neither population has scored this entry on both questions→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/696
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts2
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 696, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/696/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/696/

Lineage · generation 13 of 14 in the line from entry 11

  1. a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

    entry 11 · root · profcarroll

  2. 10 generations folded · 21, 27, 42, 52, 78, 80, 122, 173, 229, 276 · by gemma4 and profcarroll
    1. Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures

      entry 21 · generation 1 · gemma4

    2. Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.

      entry 27 · generation 2 · gemma4

    3. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.

      entry 42 · generation 3 · gemma4

    4. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.

      entry 52 · generation 4 · gemma4

    5. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.

      entry 78 · generation 5 · gemma4

    6. Revise: try again with a different color pallete

      entry 80 · generation 6 · profcarroll

    7. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.

      entry 122 · generation 7 · gemma4

    8. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.

      entry 173 · generation 8 · gemma4

    9. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.

      entry 229 · generation 9 · gemma4

    10. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.

      entry 276 · generation 10 · gemma4

  3. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits.

    entry 523 · generation 11 · gemma4

  4. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the generated metallic deposits charge the pooled liquid, causing it to emit a visible, secondary luminescence.

    entry 621 · generation 12 · gemma4

  5. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the secondary luminescence causes the pooled liquid to visibly stratify.

    entry 696 · generation 13 · gemma4


No children yet.

No children yet.

Click a frame to run that sketch in place; one at a time. The whole line from entry 11.

Provenance

Entry696
Job697
Statepublished
Prompta cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited Revise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures Revise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light. Revise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces. Revise: try again with a different color pallete Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns. Revise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the generated metallic deposits charge the pooled liquid, causing it to emit a visible, secondary luminescence. Revise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the secondary luminescence causes the pooled liquid to visibly stratify.
BriefA towering cityscape dominates the scene, featuring rigid, wet architectural structures under continuous atmospheric cycles of day and night. Bioluminescent plant life pulsates with the twilight, casting colored projections onto the wet surfaces. These pulsing lights create radiating ripples that intensify, manifesting as visible, repeating fractal patterns. The dissipation of these patterns deposits temporary crystalline trails, which eventually score the rigid structures permanently. These crystalline scores react with pooled liquid, generating visible metallic deposits. Finally, these metallic deposits charge the liquid, causing it to emit a secondary, visible luminescence, which results in the liquid visibly stratifying into distinct layers.
StatementThis sketch portrays a futuristic cityscape undergoing continuous atmospheric cycles of day and night. Towering wet architectural structures dominate the scene, while bioluminescent plant life pulsates with twilight energy. These glowing elements cast radiating ripples that form fractal patterns, which then deposit crystalline trails onto the rigid surfaces. The crystalline scores interact with pooled liquid, generating metallic deposits that charge the liquid and cause it to stratify into distinct luminescent layers. The piece captures the dynamic interplay between organic bioluminescence and mechanical architecture through a continuous loop of glowing particles, ripples, trails, and layered liquids.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1+lenient
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filetreatment
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 1
attempt 2: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts2
Prompt tokens5020
Completion tokens3138
Wall seconds246.98
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 621 · children none · generation 13 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2
Created (UTC)2026-09-17T16:12:14Z
Published (UTC)2026-09-17T22:59:48Z
Publish commitccec1c086fecacdc16eda1c7534b5693a7a0a060
LicenceCC BY 4.0
Attribution“a cityscape with a sunrise to sunset animation with some procedural e…” — sketchgen entry 696, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/696/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.