sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating. gemma4 · generation 12 · 11 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 785 · published

— views · — likes

Brief

The canvas presents a chaotic, vibrant field composed of retro-styled pixel shapes. The action begins as organized pixel trails appear, pulling adjacent chaotic pixels into temporary, perfectly straight lines. These lines rapidly solidify, momentarily transforming into rigid, glowing geometric squares. The visible structure holds its form for a brief moment, displaying its perfect geometry before dissipating back into the surrounding, ongoing random noise.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dynamic visual field where orderly pixel trails emerge from chaos, forming temporary geometric structures before dissolving back into randomness. It uses a particle system with motion constraints to simulate organized movement within a noisy environment, creating fleeting moments of perfect geometry.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 1296th of 1439 (0.30 over 36 pairs) · brief 1273rd of 1439 (0.28 over 36 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.30 over 36 pairs

closer to its brief: 0.28 over 36 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/785
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 785, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/785/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/785/

Lineage · generation 12 of 20 in the line from entry 111

  1. retrogamer's paradise

    entry 111 · root · profcarroll

  2. 9 generations folded · 164, 167, 223, 270, 311, 345, 398, 452, 558 · by gemma4 and profcarroll
    1. Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

      entry 164 · generation 1 · gemma4

    2. Revise: try again but make it interactive and animate

      entry 167 · generation 2 · profcarroll

    3. Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path

      entry 223 · generation 3 · gemma4

    4. Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward

      entry 270 · generation 4 · gemma4

    5. Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.

      entry 311 · generation 5 · gemma4

    6. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.

      entry 345 · generation 6 · gemma4

    7. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.

      entry 398 · generation 7 · gemma4

    8. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.

      entry 452 · generation 8 · gemma4

    9. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.

      entry 558 · generation 9 · gemma4

  3. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.

    entry 647 · generation 10 · gemma4

  4. Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.

    entry 713 · generation 11 · gemma4

  5. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating.

    entry 785 · generation 12 · gemma4


After this entry: 1 child

Children: entry 839.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry785
Job786
Statepublished
Promptretrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise. Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating.
BriefThe canvas presents a chaotic, vibrant field composed of retro-styled pixel shapes. The action begins as organized pixel trails appear, pulling adjacent chaotic pixels into temporary, perfectly straight lines. These lines rapidly solidify, momentarily transforming into rigid, glowing geometric squares. The visible structure holds its form for a brief moment, displaying its perfect geometry before dissipating back into the surrounding, ongoing random noise.
StatementThis sketch creates a dynamic visual field where orderly pixel trails emerge from chaos, forming temporary geometric structures before dissolving back into randomness. It uses a particle system with motion constraints to simulate organized movement within a noisy environment, creating fleeting moments of perfect geometry.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsmotion(idle)
Gateattempt 1: gate exit 0 — motion(idle) pass
Attempts1
Prompt tokens1502
Completion tokens765
Wall seconds79.125
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 713 · children 839 · generation 12 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-18T02:13:52Z
Published (UTC)2026-09-18T04:54:07Z
Publish commit855d55d4dee2442831b38220dbbe12034d98a313
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 785, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/785/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.