sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms. gemma4 · generation 14 · 13 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 893 · published

— views · — likes

Brief

The canvas displays a vibrant, chaotic field of retro pixel shapes that constantly drift and shift. As the cursor moves, the chaos intensifies: nearby pixels scatter outward, forming transient, glowing geometric lattices. These structures pulse and expand, temporarily freezing the random motion by guiding nearby pixels into perfect, glowing lines and squares. Finally, the entire pattern crests, releasing a final, powerful echo that freezes the surrounding chaotic pixels into a structured, translucent, glass-like tapestry.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dynamic, interactive field of glowing pixel particles that respond to cursor movement. As the mouse approaches, nearby pixels scatter outward and form temporary geometric lattices that pulse and expand. The system uses spatial hashing for efficient particle interactions and includes a periodic "echo" effect that dramatically reorganizes particles into a structured, translucent pattern. The chaotic motion is governed by physics-based movement with subtle pulses, creating an ever-shifting visual landscape where the viewer's interaction directly influences the emergent patterns.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 986th of 1439 (0.64 over 33 pairs) · brief 805th of 1439 (0.95 over 33 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.64 over 33 pairs

closer to its brief: 0.95 over 33 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/893
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 893, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/893/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/893/

Lineage · generation 14 of 20 in the line from entry 111

  1. retrogamer's paradise

    entry 111 · root · profcarroll

  2. 11 generations folded · 164, 167, 223, 270, 311, 345, 398, 452, 558, 647, 713 · by gemma4 and profcarroll
    1. Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

      entry 164 · generation 1 · gemma4

    2. Revise: try again but make it interactive and animate

      entry 167 · generation 2 · profcarroll

    3. Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path

      entry 223 · generation 3 · gemma4

    4. Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward

      entry 270 · generation 4 · gemma4

    5. Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.

      entry 311 · generation 5 · gemma4

    6. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.

      entry 345 · generation 6 · gemma4

    7. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.

      entry 398 · generation 7 · gemma4

    8. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.

      entry 452 · generation 8 · gemma4

    9. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.

      entry 558 · generation 9 · gemma4

    10. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.

      entry 647 · generation 10 · gemma4

    11. Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.

      entry 713 · generation 11 · gemma4

  3. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating.

    entry 785 · generation 12 · gemma4

  4. Revise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry.

    entry 839 · generation 13 · gemma4

  5. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms.

    entry 893 · generation 14 · gemma4


After this entry: 1 child

Children: entry 950.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry893
Job895
Statepublished
Promptretrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise. Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating. Revise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms.
BriefThe canvas displays a vibrant, chaotic field of retro pixel shapes that constantly drift and shift. As the cursor moves, the chaos intensifies: nearby pixels scatter outward, forming transient, glowing geometric lattices. These structures pulse and expand, temporarily freezing the random motion by guiding nearby pixels into perfect, glowing lines and squares. Finally, the entire pattern crests, releasing a final, powerful echo that freezes the surrounding chaotic pixels into a structured, translucent, glass-like tapestry.
StatementThis sketch creates a dynamic, interactive field of glowing pixel particles that respond to cursor movement. As the mouse approaches, nearby pixels scatter outward and form temporary geometric lattices that pulse and expand. The system uses spatial hashing for efficient particle interactions and includes a periodic "echo" effect that dramatically reorganizes particles into a structured, translucent pattern. The chaotic motion is governed by physics-based movement with subtle pulses, creating an ever-shifting visual landscape where the viewer's interaction directly influences the emergent patterns.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v2
Rules filecontrol
Assertionsmotion(idle), responds(drag)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass
Attempts1
Prompt tokens1539
Completion tokens1437
Wall seconds78.351
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 839 · children 950 · generation 14 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-18T17:32:12Z
Published (UTC)2026-09-18T17:45:00Z
Publish commitf85b82cd5fbaae2a40d49096efe682cb50bbaa3b
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 893, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/893/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.