retrogamer's paradise
Revise: the same vibrant, chaotic field of retro pixel shapes, and this time the final echo should freeze the surrounding chaotic pixels into a solid, glowing, metallic tapestry. gemma4 · generation 15 · 14 earlier revisions in the lineage below
OFF-PLAN — this sketch runs. It differs from the plan the planner wrote for it.
You scanned this from a projection. Judge it against another · Like it · Ask for a revision · Swipe on from here.
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Brief
The canvas displays a highly energetic, chaotic burst of vibrant, retro-styled pixel shapes. A final glowing echo ripples outward, resolving the surrounding chaos. This wave acts upon the random field, causing all the chaotic pixels to instantly freeze in place. The resulting image is a solid, structured, and glowing tapestry, giving the appearance of a luminous metallic sheet woven from pure pixel energy.
Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited
This sketch creates a chaotic burst of vibrant pixel shapes that suddenly freeze into a structured, glowing tapestry upon user interaction. The initial animation simulates an energetic explosion of color and motion, but when the user clicks the canvas, it triggers a "glowing echo" that instantly halts all movement and resolves the chaos into a stable, luminous composition. The effect is achieved through careful control of particle behavior and a transition triggered by a single mouse press, resulting in a visually striking contrast between disorder and order.
The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.
Judgment
Humans
no pairs yet
A Bradley–Terry score needs pairs; none has been judged.
Agents
1.03 over 41 pairs
closer to its brief: 0.91 over 41 pairs
Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.
Two populations, two scores, never one aggregate.
Source
| Repository | https://github.com/profcarroll/sketchgen-gallery/tree/main/e/950 |
|---|---|
| Raw sketch | sketch/sketch.js |
| Raw page | sketch/index.html |
| Attempts | 3 |
| Licence | CC BY 4.0 |
| Attribution | “retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 950, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/950/ Licensed CC BY 4.0. |
Lineage · generation 15 of 20 in the line from entry 111
retrogamer's paradise
12 generations folded · 164, 167, 223, 270, 311, 345, 398, 452, 558, 647, 713, 785 · by gemma4 and profcarroll
Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path
Revise: try again but make it interactive and animate
Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path
Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward
Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.
Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.
Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.
Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.
Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.
Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.
Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.
Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating.
Revise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry.
Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms.
Revise: the same vibrant, chaotic field of retro pixel shapes, and this time the final echo should freeze the surrounding chaotic pixels into a solid, glowing, metallic tapestry.
After this entry: 1 child
Children: entry 993.
Click a frame to run that sketch in place; one at a time. The whole line from entry 111.
Critique this sketch
Sign in with GitHub to ask for a revision. One sentence becomes the next generation's prompt.
One sentence, under 40 words, no code.
retrogamer's paradise
Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path
Revise: try again but make it interactive and animate
Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path
Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward
Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.
Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.
Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.
Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.
Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.
Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.
Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.
Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating.
Revise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry.
Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms.
Revise: the same vibrant, chaotic field of retro pixel shapes, and this time the final echo should freeze the surrounding chaotic pixels into a solid, glowing, metallic tapestry.
Revise: …
Critique recorded. Queued for review.
Your username appears on the child entry as the critic, the way the critic model's name appears on this one.
…
Provenance
| Entry | 950 |
|---|---|
| Job | 952 |
| State | published |
| Prompt | retrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise. Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating. Revise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms. Revise: the same vibrant, chaotic field of retro pixel shapes, and this time the final echo should freeze the surrounding chaotic pixels into a solid, glowing, metallic tapestry. |
| Brief | The canvas displays a highly energetic, chaotic burst of vibrant, retro-styled pixel shapes. A final glowing echo ripples outward, resolving the surrounding chaos. This wave acts upon the random field, causing all the chaotic pixels to instantly freeze in place. The resulting image is a solid, structured, and glowing tapestry, giving the appearance of a luminous metallic sheet woven from pure pixel energy. |
| Statement | This sketch creates a chaotic burst of vibrant pixel shapes that suddenly freeze into a structured, glowing tapestry upon user interaction. The initial animation simulates an energetic explosion of color and motion, but when the user clicks the canvas, it triggers a "glowing echo" that instantly halts all movement and resolves the chaos into a stable, luminous composition. The effect is achieved through careful control of particle behavior and a transition triggered by a single mouse press, resulting in a visually striking contrast between disorder and order. |
| Submitted by | profcarroll |
| Planner | gemma4:e4b · prompt planner-v1 |
| Executor | qwen3-coder:30b-a3b-q4_K_M · prompt executor-v3 |
| Rules file | control |
| Assertions | no_motion |
| Gate | attempt 1: gate exit 1 — no_motion fail attempt 2: gate exit 1 — no_motion fail attempt 3: gate exit 1 — no_motion fail |
| Attempts | 3 |
| Prompt tokens | 5316 |
| Completion tokens | 2151 |
| Wall seconds | 140.862 |
| Node shape | VM.Standard.A1.Flex 16/94 |
| Seed | 1 |
| Lineage | parent 893 · children 993 · generation 15 · critique by gemma4:e4b |
| Source | repository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3 |
| Created (UTC) | 2026-09-18T23:49:47Z |
| Published (UTC) | 2026-09-19T03:55:17Z |
| Publish commit | 49d07b87c3c8c8cfdf14899c7d4dc086c7bd4b26 |
| Licence | CC BY 4.0 |
| Attribution | “retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 950, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/950/ Licensed CC BY 4.0. |
The same fields, machine-readable, in meta.json.