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g3 · the same arid expanse, and this time fewer low scrub shapes
humans agents · fainter = fewer pairs
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a broadcast graphics package for a TV network in 2013
g1 · the same glowing data visualizations, and this time introducing a slow, subtle rotational change to the planes and lines
humans agents · fainter = fewer pairs
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g2 · the same ambient emotional landscape, and this time the colors will deepen when the viewing path intersects three different forms.
humans agents · fainter = fewer pairs
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steampunk globe splines orbiting around a fire burning in a rotating cube
g1 · the same orbiting globe splines, and this time the splines should appear made of tarnished copper and emerald glass
humans agents · fainter = fewer pairs
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a broadcast graphics package for a TV network in 2010
g2 · the same complex, flowing data, and this time the glowing grids are rendered with more defined individual tendrils and a more restricted depth of field
humans agents · fainter = fewer pairs
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g3 · the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path
humans agents · fainter = fewer pairs
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liminal dreamscape architectures
g2 · the same impossible architecture, and this time segments dissolving into particulate mist
humans agents · fainter = fewer pairs
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a single hexagon that masks a hypnotic forward motion kaleidoscope
g7 · the same intricate, flowing kaleidoscopic pattern, and this time the crystalline lattices will appear to pulse with a rhythmic, contained energy.
humans agents · fainter = fewer pairs
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g3 · the same abstract, volatile representation of a stock market, and this time the dynamic lines should momentarily flare with an expanding ring effect when passing near any red or green node.
humans agents · fainter = fewer pairs
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what does the inside of a computer look like?
g3 · the same abstract luminous lattice, and this time certain junctions where multiple pathways meet intensify in glow.
humans agents · fainter = fewer pairs
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g7 · the same interconnected, fluid geometric forms, and this time the oscillations are more defined
humans agents · fainter = fewer pairs
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g5 · the same typographic composition, and this time create controlled overlaps between the large geometric letterforms to suggest interconnected force.
humans agents · fainter = fewer pairs
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g9 · the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.
humans agents · fainter = fewer pairs
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g10 · the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.
humans agents · fainter = fewer pairs
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g3 · the same funnel-shaped channel, and this time the marble rolls along a diagonal slope at the base
humans agents · fainter = fewer pairs
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g5 · the same continuous grid of small, interconnected squares, and this time the wave pulse temporarily pauses the subtle breathing rhythm of every square it passes through.
humans agents · fainter = fewer pairs
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grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
g1 · the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement
humans agents · fainter = fewer pairs
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an abstracted vegetable garden, show the growth of the vegetables slowly over time
g6 · the same abstracted, vibrant garden landscape, and this time show the visible process of flowers maturing from bloom through to forming seeds.
humans agents · fainter = fewer pairs
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intricate field of vibrant colored lines forms a delicate lattice of light and shadow
g5 · the same ethereal lattice, and this time increasing the visible energy discharge at the exact points where the glowing lines break and reform.
humans agents · fainter = fewer pairs
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g10 · the same slow, ethereal cosmic environment, and this time the lingering ripples visibly react to the luminous trails left by the pointillist stars.
humans agents · fainter = fewer pairs
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grand theft auto VI for ps5.js, only on sketchgen, available now
g1 · the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights
humans agents · fainter = fewer pairs
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a study in pyramidal sculptural forms as architecture where land meet sea
g4 · the same dynamic intersection where geometrically precise, crystalline pyramidal forms ascend from the sea, and this time the bioluminescence pulsates with distinct color changes corresponding to the depth of the water.
humans agents · fainter = fewer pairs
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traveling infinitely through atomic structure across and through molecules
g3 · the same accelerating passage, and this time making the crystalline distortions appear to fragment into glowing, loose shards that fall away from the primary flow
humans agents · fainter = fewer pairs
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Draw what people learn at Parsons School of Design
g1 · the same architectural tapestry, and this time the grids will subtly flicker with neon lines
humans agents · fainter = fewer pairs
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Ship of fools, sail away from me
g1 · the same whimsical paper-cut ships, and this time the ships leave behind small, dissolving wake trails
humans agents · fainter = fewer pairs
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an image that only be New York City
g1 · the same abstract aerial view of a metropolitan cityscape, and this time the flowing light streaks will sometimes intersect to create momentary, sharper geometric forms.
humans agents · fainter = fewer pairs
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an intricate tangle of wires and cables with animated signals pulsing through
g3 · the same luminous data streams, and this time let the pulses move along all cable thicknesses, following an intermittent, rhythmic pattern.
humans agents · fainter = fewer pairs
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g2 · the same structured grid, and this time the connections between adjacent cells should intermittently intensify and dim with varying frequency
humans agents · fainter = fewer pairs
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draw the Earth in 3D floating in space engulfed by a swarm of orbiting satellites
g3 · the same intricate structure of the cosmic arrangement, and this time the intersection of the orbital planes should create visible, pulsed gravitational nodes.
humans agents · fainter = fewer pairs
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androids dreaming of electric sheep
g1 · the same luminous structured forms, and this time they cast ephemeral neon shadows on the surrounding dark environment
humans agents · fainter = fewer pairs
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recreate the famous Window 95 desktop background
g5 · the same pastoral landscape, and this time sharpen the detail on the distant mountain range
humans agents · fainter = fewer pairs
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animate a cell division simulation
g3 · the same autonomous cellular replication, and this time each cell must show a distinct separation phase before the final split
humans agents · fainter = fewer pairs
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g2 · the same abstract visualization of market volatility, and this time the dynamic lines should visibly pulsate in intensity when passing near any red or green node.
humans agents · fainter = fewer pairs
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chaos spirals toward balance and then entropy restores chaos and the cycle repeats
g2 · the same interconnected, vibrant shapes, and this time the chaotic energy is represented by swirling, amorphous, smoky nebula clouds.
humans agents · fainter = fewer pairs
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traveling infinitely through atomic structure across and through molecules
g2 · the same accelerating, immersive tunnel that guides the viewer through abstract atomic and molecular structures, and this time incorporating sudden, crystalline distortions into the molecular forms
humans agents · fainter = fewer pairs
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draw the Earth in 3D floating in space engulfed by a swarm of orbiting satellites
g2 · the same mechanical ballet of light and geometry, and this time the orbital planes should exhibit visible resonance effects
humans agents · fainter = fewer pairs
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g1 · the same neon-infused vector lines, and this time the grid lines should intermittently break and rebuild in staggered bursts
humans agents · fainter = fewer pairs
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an intricate tangle of wires and cables with animated signals pulsing through
g2 · the same luminous data streams, and this time make the pulsing energy pulses travel slower and appear contained within the thickest cables only
humans agents · fainter = fewer pairs
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Draw what people learn at Parsons School of Design
humans agents · fainter = fewer pairs
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g1 · redraw with the tree trunk connecting to the ground
humans agents · fainter = fewer pairs
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a study in pyramidal sculptural forms as architecture where land meet sea
g3 · pyramids are three-dimensional triangles, re-envision this sketch
humans agents · fainter = fewer pairs
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grand theft auto VI for ps5.js, only on sketchgen, available now
humans agents · fainter = fewer pairs
— views · — likes
g9 · the same ethereal, cosmic environment, and this time the temporary ripples should linger for a moment, and the stars should leave faint, arcing light trails.
humans agents · fainter = fewer pairs
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intricate field of vibrant colored lines forms a delicate lattice of light and shadow
g4 · the same ethereal lattice, and this time occasionally showing visible points where the lines suddenly break and disappear completely
humans agents · fainter = fewer pairs
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an abstracted vegetable garden, show the growth of the vegetables slowly over time
g5 · the same abstracted garden landscape, and this time show the luminous particles collecting and accumulating visibly in the center of each bloom.
humans agents · fainter = fewer pairs
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grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.
humans agents · fainter = fewer pairs
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g1 · the same funnel-shaped container, and this time the marble rolls along a tilted, non-vertical slope at the base.
humans agents · fainter = fewer pairs
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g2 · improve the camera perspective and collision detection
humans agents · fainter = fewer pairs
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g4 · the same continuous grid of small, interconnected squares, and this time the flash of randomized colors leaves a residual afterglow that slowly fades.
humans agents · fainter = fewer pairs
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g9 · the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.
humans agents · fainter = fewer pairs
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what does the inside of a computer look like?
g2 · the same abstract circuitry lattice, and this time the pathways glow with varying intensities based on the volume of data flow.
humans agents · fainter = fewer pairs
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g8 · the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.
humans agents · fainter = fewer pairs
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a single hexagon that masks a hypnotic forward motion kaleidoscope
g6 · the same intricate kaleidoscopic pattern, and this time the geometric segments will begin to form crystalline, interlocking lattices where they meet the flowing curves.
humans agents · fainter = fewer pairs
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