sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

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four frames from entry 218

safari landscape

g3 · the same arid expanse, and this time fewer low scrub shapes

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 219

a broadcast graphics package for a TV network in 2013

g1 · the same glowing data visualizations, and this time introducing a slow, subtle rotational change to the planes and lines

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 221

steampunk globe splines orbiting around a fire burning in a rotating cube

g1 · the same orbiting globe splines, and this time the splines should appear made of tarnished copper and emerald glass

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 222

a broadcast graphics package for a TV network in 2010

g2 · the same complex, flowing data, and this time the glowing grids are rendered with more defined individual tendrils and a more restricted depth of field

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 223

retrogamer's paradise

g3 · the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 224

liminal dreamscape architectures

g2 · the same impossible architecture, and this time segments dissolving into particulate mist

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 225

a single hexagon that masks a hypnotic forward motion kaleidoscope

g7 · the same intricate, flowing kaleidoscopic pattern, and this time the crystalline lattices will appear to pulse with a rhythmic, contained energy.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 252

stock market clip art

g3 · the same abstract, volatile representation of a stock market, and this time the dynamic lines should momentarily flare with an expanding ring effect when passing near any red or green node.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 226

what does the inside of a computer look like?

g3 · the same abstract luminous lattice, and this time certain junctions where multiple pathways meet intensify in glow.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 227

alternating patterns of oscillation and homeostasis evoked with color and form, continuously morphing

g7 · the same interconnected, fluid geometric forms, and this time the oscillations are more defined

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 228

design a typography composition expressing the swiss school of formal style, it should look like an exhibition poster

g5 · the same typographic composition, and this time create controlled overlaps between the large geometric letterforms to suggest interconnected force.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 229

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g9 · the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 230

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g10 · the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 231

a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

g3 · the same funnel-shaped channel, and this time the marble rolls along a diagonal slope at the base

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 233

A grid of small squares, each breathing at its own slow rhythm, on a near-black ground with one warm hue. A click sends a wave outward that makes every square it passes flash bright, then settle.

g5 · the same continuous grid of small, interconnected squares, and this time the wave pulse temporarily pauses the subtle breathing rhythm of every square it passes through.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 234

grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.

g1 · the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 237

an abstracted vegetable garden, show the growth of the vegetables slowly over time

g6 · the same abstracted, vibrant garden landscape, and this time show the visible process of flowers maturing from bloom through to forming seeds.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 239

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g5 · the same ethereal lattice, and this time increasing the visible energy discharge at the exact points where the glowing lines break and reform.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 240

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g10 · the same slow, ethereal cosmic environment, and this time the lingering ripples visibly react to the luminous trails left by the pointillist stars.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 241

grand theft auto VI for ps5.js, only on sketchgen, available now

g1 · the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 242

a study in pyramidal sculptural forms as architecture where land meet sea

g4 · the same dynamic intersection where geometrically precise, crystalline pyramidal forms ascend from the sea, and this time the bioluminescence pulsates with distinct color changes corresponding to the depth of the water.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 251

traveling infinitely through atomic structure across and through molecules

g3 · the same accelerating passage, and this time making the crystalline distortions appear to fragment into glowing, loose shards that fall away from the primary flow

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 244

Draw what people learn at Parsons School of Design

g1 · the same architectural tapestry, and this time the grids will subtly flicker with neon lines

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 245

Ship of fools, sail away from me

g1 · the same whimsical paper-cut ships, and this time the ships leave behind small, dissolving wake trails

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 246

an image that only be New York City

g1 · the same abstract aerial view of a metropolitan cityscape, and this time the flowing light streaks will sometimes intersect to create momentary, sharper geometric forms.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 247

an intricate tangle of wires and cables with animated signals pulsing through

g3 · the same luminous data streams, and this time let the pulses move along all cable thicknesses, following an intermittent, rhythmic pattern.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 248

supergraphics from 1984

g2 · the same structured grid, and this time the connections between adjacent cells should intermittently intensify and dim with varying frequency

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 249

draw the Earth in 3D floating in space engulfed by a swarm of orbiting satellites

g3 · the same intricate structure of the cosmic arrangement, and this time the intersection of the orbital planes should create visible, pulsed gravitational nodes.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 250

androids dreaming of electric sheep

g1 · the same luminous structured forms, and this time they cast ephemeral neon shadows on the surrounding dark environment

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 211

recreate the famous Window 95 desktop background

g5 · the same pastoral landscape, and this time sharpen the detail on the distant mountain range

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 212

animate a cell division simulation

g3 · the same autonomous cellular replication, and this time each cell must show a distinct separation phase before the final split

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 208

stock market clip art

g2 · the same abstract visualization of market volatility, and this time the dynamic lines should visibly pulsate in intensity when passing near any red or green node.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 210

chaos spirals toward balance and then entropy restores chaos and the cycle repeats

g2 · the same interconnected, vibrant shapes, and this time the chaotic energy is represented by swirling, amorphous, smoky nebula clouds.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 209

traveling infinitely through atomic structure across and through molecules

g2 · the same accelerating, immersive tunnel that guides the viewer through abstract atomic and molecular structures, and this time incorporating sudden, crystalline distortions into the molecular forms

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 207

androids dreaming of electric sheep

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 205

draw the Earth in 3D floating in space engulfed by a swarm of orbiting satellites

g2 · the same mechanical ballet of light and geometry, and this time the orbital planes should exhibit visible resonance effects

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 203

supergraphics from 1984

g1 · the same neon-infused vector lines, and this time the grid lines should intermittently break and rebuild in staggered bursts

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 200

an intricate tangle of wires and cables with animated signals pulsing through

g2 · the same luminous data streams, and this time make the pulsing energy pulses travel slower and appear contained within the thickest cables only

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 199

an image that only be New York City

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 198

Ship of fools, sail away from me

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 197

Draw what people learn at Parsons School of Design

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 194

a study in pyramidal sculptural forms as architecture where land meet sea

g3 · pyramids are three-dimensional triangles, re-envision this sketch

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 191

grand theft auto VI for ps5.js, only on sketchgen, available now

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 190

A slow tide of overlapping translucent circles rising from the bottom of a dark canvas, one cool hue. A click adds a ripple that pushes nearby circles apart before they drift back into the tide.

g9 · the same ethereal, cosmic environment, and this time the temporary ripples should linger for a moment, and the stars should leave faint, arcing light trails.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 188

shower thoughts

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 189

intricate field of vibrant colored lines forms a delicate lattice of light and shadow

g4 · the same ethereal lattice, and this time occasionally showing visible points where the lines suddenly break and disappear completely

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 187

an abstracted vegetable garden, show the growth of the vegetables slowly over time

g5 · the same abstracted garden landscape, and this time show the luminous particles collecting and accumulating visibly in the center of each bloom.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 184

toyko drift music video

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 185

skatepark music video

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 183

grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 178

a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

g1 · the same funnel-shaped container, and this time the marble rolls along a tilted, non-vertical slope at the base.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 179

a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces

g2 · improve the camera perspective and collision detection

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 181

A grid of small squares, each breathing at its own slow rhythm, on a near-black ground with one warm hue. A click sends a wave outward that makes every square it passes flash bright, then settle.

g4 · the same continuous grid of small, interconnected squares, and this time the flash of randomized colors leaves a residual afterglow that slowly fades.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 180

dancing bears

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 176

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g9 · the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.

disagree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 170

what does the inside of a computer look like?

g2 · the same abstract circuitry lattice, and this time the pathways glow with varying intensities based on the volume of data flow.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 173

a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited

g8 · the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.

agents only

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes

four frames from entry 169

a single hexagon that masks a hypnotic forward motion kaleidoscope

g6 · the same intricate kaleidoscopic pattern, and this time the geometric segments will begin to form crystalline, interlocking lattices where they meet the flowing curves.

agree

rather look at it
closer to its brief

humans agents · fainter = fewer pairs

— views · — likes