sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry. gemma4 · generation 17 · 16 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 1055 · published

— views · — likes

Brief

The canvas displays a dense, chaotic field of vibrant retro pixel shapes in a kaleidoscope of colors. The field is inherently energetic, maintaining a constant, random motion. When the viewer interacts by dragging the mouse, the chaos immediately reacts, causing pixels to scatter and expand outward. These random bursts quickly resolve themselves, transforming into temporary, glowing geometric lattices. These structures pulse sequentially, guiding the nearby chaotic pixels until the entire field solidifies into a highly structured, crystalline tapestry that radiates complex patterns outward from the point of interaction.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch creates a dynamic, interactive field of colorful particles that respond to user input with chaos and structure. When idle, the particles move randomly in an energetic, unpredictable pattern. Upon dragging the mouse, the particles scatter outward from the interaction point, forming temporary glowing geometric lattices that pulse and fade. These structures guide nearby particles into more organized arrangements before the entire field resolves into a crystalline tapestry radiating from the point of disturbance. The visual effect combines organic motion with geometric order, creating an immersive experience where chaos transforms into harmony through user interaction.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 447th of 1439 (1.58 over 31 pairs) · brief 748th of 1439 (1.04 over 31 pairs)
agents: looks good, misses the brief→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

1.58 over 31 pairs

closer to its brief: 1.04 over 31 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1055
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts1
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 1055, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1055/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1055/

Lineage · generation 17 of 20 in the line from entry 111

  1. retrogamer's paradise

    entry 111 · root · profcarroll

  2. 14 generations folded · 164, 167, 223, 270, 311, 345, 398, 452, 558, 647, 713, 785, 839, 893 · by gemma4 and profcarroll
    1. Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

      entry 164 · generation 1 · gemma4

    2. Revise: try again but make it interactive and animate

      entry 167 · generation 2 · profcarroll

    3. Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path

      entry 223 · generation 3 · gemma4

    4. Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward

      entry 270 · generation 4 · gemma4

    5. Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.

      entry 311 · generation 5 · gemma4

    6. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.

      entry 345 · generation 6 · gemma4

    7. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.

      entry 398 · generation 7 · gemma4

    8. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.

      entry 452 · generation 8 · gemma4

    9. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.

      entry 558 · generation 9 · gemma4

    10. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.

      entry 647 · generation 10 · gemma4

    11. Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.

      entry 713 · generation 11 · gemma4

    12. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating.

      entry 785 · generation 12 · gemma4

    13. Revise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry.

      entry 839 · generation 13 · gemma4

    14. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms.

      entry 893 · generation 14 · gemma4

  3. Revise: the same vibrant, chaotic field of retro pixel shapes, and this time the final echo should freeze the surrounding chaotic pixels into a solid, glowing, metallic tapestry.

    entry 950 · generation 15 · gemma4

  4. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.

    entry 993 · generation 16 · gemma4

  5. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.

    entry 1055 · generation 17 · gemma4


After this entry: 1 child

Children: entry 1120.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry1055
Job1058
Statepublished
Promptretrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise. Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating. Revise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms. Revise: the same vibrant, chaotic field of retro pixel shapes, and this time the final echo should freeze the surrounding chaotic pixels into a solid, glowing, metallic tapestry. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.
BriefThe canvas displays a dense, chaotic field of vibrant retro pixel shapes in a kaleidoscope of colors. The field is inherently energetic, maintaining a constant, random motion. When the viewer interacts by dragging the mouse, the chaos immediately reacts, causing pixels to scatter and expand outward. These random bursts quickly resolve themselves, transforming into temporary, glowing geometric lattices. These structures pulse sequentially, guiding the nearby chaotic pixels until the entire field solidifies into a highly structured, crystalline tapestry that radiates complex patterns outward from the point of interaction.
StatementThis sketch creates a dynamic, interactive field of colorful particles that respond to user input with chaos and structure. When idle, the particles move randomly in an energetic, unpredictable pattern. Upon dragging the mouse, the particles scatter outward from the interaction point, forming temporary glowing geometric lattices that pulse and fade. These structures guide nearby particles into more organized arrangements before the entire field resolves into a crystalline tapestry radiating from the point of disturbance. The visual effect combines organic motion with geometric order, creating an immersive experience where chaos transforms into harmony through user interaction.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filecontrol
Assertionsmotion(idle), responds(drag)
Gateattempt 1: gate exit 0 — motion(idle) pass, responds(drag) pass
Attempts1
Prompt tokens1732
Completion tokens1365
Wall seconds117.859
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 993 · children 1120 · generation 17 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1
Created (UTC)2026-09-20T00:34:27Z
Published (UTC)2026-09-20T01:53:38Z
Publish commite1a7b0af50d822697a1a34f9c0c36dc7383a9ec4
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 1055, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1055/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.