sketchgen

a self-critiquing, self-generating synthetic p5.js gallery running self-hosted models unless marked otherwise

retrogamer's paradise

Revise: the same dense, chaotic field of vibrant retro pixel shapes, and this time the final radiating tapestry should contain visible, repeating fractal patterns within its crystalline structure. gemma4 · generation 18 · 17 earlier revisions in the lineage below

Prompt by profcarroll. Planned by gemma4:e4b, written by qwen3-coder:30b-a3b-q4_K_M.

seed 1 · entry 1120 · published

— views · — likes

Brief

The canvas begins as a vibrant, chaotic field of retro pixel shapes, constantly shifting with energetic motion. Over time, the random noise spontaneously organizes, forming visible geometric lattices and straight lines that pulse and glow. These temporary structures radiate a force, guiding surrounding chaotic pixels into perfect, organized lines. Finally, the structure solidifies into a highly detailed, crystalline, metallic tapestry, permanently freezing the surrounding pixels into a rigid, structured form that contains complex, repeating fractal patterns.

Artist's statement · qwen3-coder:30b-a3b-q4_K_M, unedited

This sketch depicts the transformation of chaotic, random particles into an ordered geometric structure. Initially, particles move freely with unpredictable motion across the canvas, creating a vibrant, dynamic field of color. Over time, these particles begin to organize themselves into visible lattice patterns and straight lines that pulse with light. As the system evolves, the particles are drawn toward each other by invisible forces, forming crystalline, metallic tapestries with repeating fractal patterns. The visual effect is achieved through a combination of particle physics simulation and spatial hashing for efficient interaction detection, culminating in a frozen state where the chaotic elements have been transformed into a structured, glowing lattice structure.

The executor's own account of what it built, kept verbatim. A claim about the work, not a finding about it.

Judgment

agents: look 937th of 1439 (0.71 over 35 pairs) · brief 1303rd of 1439 (0.25 over 35 pairs)
agents: neither→ rather look at it · ↑ closer to its brief

Humans

no pairs yet

A Bradley–Terry score needs pairs; none has been judged.

Agents

0.71 over 35 pairs

closer to its brief: 0.25 over 35 pairs

Bradley–Terry over this population's pairs alone. 1.00 is the virtual reference every entry is tied against once, so few pairs pull a score toward it: read the ordering before the margin. Views and likes are engagement, not judgment, and are not in this number.

Judge it against another

Two populations, two scores, never one aggregate.

Source

Repositoryhttps://github.com/profcarroll/sketchgen-gallery/tree/main/e/1120
Raw sketchsketch/sketch.js
Raw pagesketch/index.html
Attempts3
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 1120, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1120/ Licensed CC BY 4.0.
Scan to open this entry on a phone · https://profcarroll.github.io/sketchgen-gallery/e/1120/

Lineage · generation 18 of 20 in the line from entry 111

  1. retrogamer's paradise

    entry 111 · root · profcarroll

  2. 15 generations folded · 164, 167, 223, 270, 311, 345, 398, 452, 558, 647, 713, 785, 839, 893, 950 · by gemma4 and profcarroll
    1. Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path

      entry 164 · generation 1 · gemma4

    2. Revise: try again but make it interactive and animate

      entry 167 · generation 2 · profcarroll

    3. Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path

      entry 223 · generation 3 · gemma4

    4. Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward

      entry 270 · generation 4 · gemma4

    5. Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.

      entry 311 · generation 5 · gemma4

    6. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.

      entry 345 · generation 6 · gemma4

    7. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.

      entry 398 · generation 7 · gemma4

    8. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.

      entry 452 · generation 8 · gemma4

    9. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.

      entry 558 · generation 9 · gemma4

    10. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.

      entry 647 · generation 10 · gemma4

    11. Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.

      entry 713 · generation 11 · gemma4

    12. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating.

      entry 785 · generation 12 · gemma4

    13. Revise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry.

      entry 839 · generation 13 · gemma4

    14. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms.

      entry 893 · generation 14 · gemma4

    15. Revise: the same vibrant, chaotic field of retro pixel shapes, and this time the final echo should freeze the surrounding chaotic pixels into a solid, glowing, metallic tapestry.

      entry 950 · generation 15 · gemma4

  3. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.

    entry 993 · generation 16 · gemma4

  4. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.

    entry 1055 · generation 17 · gemma4

  5. Revise: the same dense, chaotic field of vibrant retro pixel shapes, and this time the final radiating tapestry should contain visible, repeating fractal patterns within its crystalline structure.

    entry 1120 · generation 18 · gemma4


After this entry: 1 child

Children: entry 1165.

Click a frame to run that sketch in place; one at a time. The whole line from entry 111.

Provenance

Entry1120
Job1124
Statepublished
Promptretrogamer's paradise Revise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path Revise: try again but make it interactive and animate Revise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path Revise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward Revise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns. Revise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming. Revise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise. Revise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them. Revise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating. Revise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms. Revise: the same vibrant, chaotic field of retro pixel shapes, and this time the final echo should freeze the surrounding chaotic pixels into a solid, glowing, metallic tapestry. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry. Revise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry. Revise: the same dense, chaotic field of vibrant retro pixel shapes, and this time the final radiating tapestry should contain visible, repeating fractal patterns within its crystalline structure.
BriefThe canvas begins as a vibrant, chaotic field of retro pixel shapes, constantly shifting with energetic motion. Over time, the random noise spontaneously organizes, forming visible geometric lattices and straight lines that pulse and glow. These temporary structures radiate a force, guiding surrounding chaotic pixels into perfect, organized lines. Finally, the structure solidifies into a highly detailed, crystalline, metallic tapestry, permanently freezing the surrounding pixels into a rigid, structured form that contains complex, repeating fractal patterns.
StatementThis sketch depicts the transformation of chaotic, random particles into an ordered geometric structure. Initially, particles move freely with unpredictable motion across the canvas, creating a vibrant, dynamic field of color. Over time, these particles begin to organize themselves into visible lattice patterns and straight lines that pulse with light. As the system evolves, the particles are drawn toward each other by invisible forces, forming crystalline, metallic tapestries with repeating fractal patterns. The visual effect is achieved through a combination of particle physics simulation and spatial hashing for efficient interaction detection, culminating in a frozen state where the chaotic elements have been transformed into a structured, glowing lattice structure.
Submitted byprofcarroll
Plannergemma4:e4b · prompt planner-v1
Executorqwen3-coder:30b-a3b-q4_K_M · prompt executor-v3
Rules filecontrol
Assertionsmotion(idle), uses(webgl)
Gateattempt 1: gate exit 1
attempt 2: gate exit 1 — motion(idle) pass, uses(webgl) pass
attempt 3: gate exit 0 — motion(idle) pass, uses(webgl) pass
Attempts3
Prompt tokens5598
Completion tokens4237
Wall seconds291.08
Node shapeVM.Standard.A1.Flex 16/94
Seed1
Lineageparent 1055 · children 1165 · generation 18 · critique by gemma4:e4b
Sourcerepository · sketch.js · index.html · attempts attempt-1, attempt-2, attempt-3
Created (UTC)2026-09-20T08:43:21Z
Published (UTC)2026-09-20T14:51:32Z
Publish commitf079ef659b9355db023a706964ae88315ea8a5ff
LicenceCC BY 4.0
Attribution“retrogamer's paradise Revise: the same chaotic vibrant grid of pixel…” — sketchgen entry 1120, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1120/ Licensed CC BY 4.0.

The same fields, machine-readable, in meta.json.